# Copyright 1999-2022 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 CHECKREQS_DISK_BUILD="3497M" inherit desktop check-reqs unpacker wrapper xdg DESCRIPTION="Sci-fi themed action RPG where you fight through a stunning futuristic city" HOMEPAGE="https://supergiantgames.com/games/transistor/" SRC_URI="${PN}_${PV//./_}.sh" S="${WORKDIR}/data/noarch" LICENSE="GOG-EULA" SLOT="0" # The game /should/ work on x86, but it always crashes with an error about # libBink.so for some reason. KEYWORDS="-* ~amd64" RESTRICT="bindist fetch splitdebug" DIR="/opt/${PN}" QA_PREBUILT="${DIR#/}/*" # This only seems to directly need SDL2. It also depends on Lua 5.2, but we no # longer package that, and newer versions do not work. RDEPEND="media-libs/libsdl2[joystick,opengl,sound,video]" BDEPEND="app-arch/unzip" pkg_nofetch() { einfo "Please buy and download ${SRC_URI} from:" einfo " https://www.gog.com/en/game/${PN}" einfo "and move it to your distfiles directory." } src_unpack() { unpack_zip ${A} } src_prepare() { default rm -v game/lib*/libSDL2-2.0.so.0 || die } src_install() { local \ arch=$(usex amd64 x86_64 x86) \ libdir=lib$(usex amd64 64 "") insinto "${DIR}" doins -r game/{*.bmp,*.cfg,*.dll*,*.xml,*config,Transistor.exe,steam_appid.txt,Content/} exeinto "${DIR}" doexe game/Transistor.bin.${arch} exeinto "${DIR}"/${libdir} doexe game/${libdir}/*.so* dodoc game/Linux.README newicon -s 256 support/icon.png ${PN}.png make_wrapper ${PN} ./Transistor.bin.${arch} "${DIR}" make_desktop_entry ${PN} Transistor }