# Copyright 1999-2020 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=7 inherit desktop toolchain-funcs xdg-utils EGIT_COMMIT="74aceda66" MY_BUILD="$(ver_cut 2)" MY_DATE="$(ver_cut 1)" MY_PV_HRP="5.4" MY_PV_OFFENSIVE_XXX="1.33" MY_PV_OPL="2.01" MY_PV_PSX="1.11" MY_PV_SC55="4.02" MY_PV_VOXELS="1.21" DESCRIPTION="An open source engine port of the classic PC first person shooter Duke Nukem 3D" HOMEPAGE="http://www.eduke32.com/" SRC_URI=" http://dukeworld.com/eduke32/synthesis/latest/${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz https://www.eduke32.com/images/eduke32_classic.png hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> duke3d_hrp-${MY_PV_HRP}.zip ) offensive? ( http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip ) opl? ( https://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a -> duke3d_musopl-${MY_PV_OPL}.zip ) psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> duke3d_psx-${MY_PV_PSX}.zip ) sc-55? ( http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> duke3d_music-sc55-${MY_PV_SC55}.zip ) voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip -> duke3d_voxels-${MY_PV_VOXELS}.zip ) " LICENSE="BUILDLIC GPL-2 HRP" SLOT="0" KEYWORDS="~amd64 ~arm64 ~x86" IUSE="cdinstall demo fluidsynth gtk hrp offensive opengl opl png psx sc-55 server sdk timidity tools voidsw vorbis voxels vpx xmp" REQUIRED_USE=" cdinstall? ( !demo ) demo? ( !cdinstall ) hrp? ( ^^ ( demo cdinstall ) !voxels ) offensive? ( ^^ ( demo cdinstall ) ) opl? ( ^^ ( demo cdinstall ) !sc-55 ) psx? ( ^^ ( demo cdinstall ) ) sc-55? ( ^^ ( demo cdinstall ) !opl ) voxels? ( !hrp ) vpx? ( opengl ) " # There are no tests, # instead it tries to build a test game, which does not compile RESTRICT="bindist test" S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}" RDEPEND=" media-libs/flac media-libs/libsdl2[alsa,joystick,opengl?,sound,video] media-libs/sdl2-mixer[flac,fluidsynth?,midi,timidity?,vorbis?] sys-libs/zlib gtk? ( x11-libs/gtk+:2 ) opengl? ( virtual/glu virtual/opengl ) png? ( media-libs/libpng:0= ) vpx? ( media-libs/libvpx:= ) vorbis? ( media-libs/libogg media-libs/libvorbis ) xmp? ( media-libs/exempi:2= ) " DEPEND=" ${RDEPEND} timidity? ( media-sound/timidity++ ) " BDEPEND=" app-arch/unzip x86? ( dev-lang/nasm ) " PDEPEND=" cdinstall? ( games-fps/duke3d-data ) demo? ( games-fps/duke3d-demodata ) " PATCHES=( "${FILESDIR}/${PN}-20190820.8043-log-to-tmpdir.patch" "${FILESDIR}/${PN}-20190820.8043-search-duke3d-path.patch" "${FILESDIR}/${PN}-20200505.8904-gcc10.patch" ) src_unpack() { # Extract only the eduke32 archive unpack ${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz # Unpack only the documentation if use hrp; then unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip hrp_readme.txt hrp_todo.txt || die fi if use offensive; then unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip xxx_readme.txt || die fi if use opl; then unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt || die mv readme.txt opl_readme.txt || die fi if use sc-55; then unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip readme/music_readme.txt || die fi if use voxels; then unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip voxelpack_readme.txt || die fi } src_compile() { local myemakeopts=( ALLOCACHE_AS_MALLOC=0 AS=$(tc-getAS) CC=$(tc-getCC) CXX=$(tc-getCXX) CLANG=0 CPLUSPLUS=1 CUSTOMOPT="" DEBUGANYWAY=0 F_JUMP_TABLES="" FORCEDEBUG=0 HAVE_FLAC=1 HAVE_GTK2=$(usex gtk 1 0) HAVE_VORBIS=$(usex vorbis 1 0) HAVE_XMP=$(usex xmp 1 0) LINKED_GTK=$(usex gtk 1 0) LTO=1 LUNATIC=0 KRANDDEBUG=0 MEMMAP=0 MIXERTYPE=SDL NETCODE=$(usex server 1 0) NOASM=0 OPTLEVEL=0 OPTOPT="" PACKAGE_REPOSITORY=1 POLYMER=$(usex opengl 1 0) PRETTY_OUTPUT=0 PROFILER=0 RELEASE=1 RENDERTYPE=SDL SDL_TARGET=2 SIMPLE_MENU=0 STRIP="" TANDALONE=0 STARTUP_WINDOW=$(usex gtk 1 0) USE_OPENGL=$(usex opengl 1 0) USE_LIBVPX=$(usex vpx 1 0) USE_LIBPNG=$(usex png 1 0) USE_LUAJIT_2_1=0 WITHOUT_GTK=$(usex gtk 0 1) ) emake "${myemakeopts[@]}" use tools && emake utils "${myemakeopts[@]}" use voidsw && emake sw "${myemakeopts[@]}" } src_install() { dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin use voidsw && dobin voidsw "${FILESDIR}"/voidsw-bin if use tools; then local tools=( arttool bsuite cacheinfo generateicon givedepth ivfrate kextract kgroup kmd2tool makesdlkeytrans map2stl md2tool mkpalette transpal unpackssi wad2art wad2map ) dobin "${tools[@]}" fi keepdir /usr/share/games/eduke32 insinto /usr/share/games/eduke32 use hrp && doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip use offensive && doins "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip use opl && doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip use psx && doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip use sc-55 && doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip use sdk && doins -r package/sdk use voxels && doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip newicon "${DISTDIR}"/eduke32_classic.png eduke32.png make_desktop_entry eduke32-bin EDuke32 eduke32 Game make_desktop_entry mapster32 Mapster32 eduke32 Game use voidsw && make_desktop_entry voidsw-bin VoidSW voidsw Game local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt ) use hrp && DOCS+=( "${WORKDIR}"/hrp_readme.txt "${WORKDIR}"/hrp_todo.txt ) use offensive && DOCS+=( "${WORKDIR}"/xxx_readme.txt ) use opl && DOCS+=( "${WORKDIR}"/opl_readme.txt ) use sc-55 && DOCS+=( "${WORKDIR}"/readme/music_readme.txt ) use voxels && DOCS+=( "${WORKDIR}"/voxelpack_readme.txt ) einstalldocs } pkg_postinst() { xdg_icon_cache_update } pkg_postrm() { xdg_icon_cache_update }