date: 22nd July 2000.
Quake3Arena map object model

====================================================
title:            Buddha Model Pack
file:             buddha.pk3
author:           todd gantzler 
email address:    toddg@slip.net
URL:              http://i.am/professorQ3
description:      a 518 poly Buddha model
			with 5 different skins/shaders
			(in 5 different .md3 files)

====================================================
model information

buddha.md3		a stone buddha, default shader (simple texture)
buddha_g.md3	a gold buddha, shader with environment map
buddha_j.md3	a jade buddha, shader with environment map
buddha_m.md3	a magic buddha, two-pass shader with special effects
buddha_f.md3	a false buddha, two-passes plus lightmap

how to use        place buddha.pk3 in your /baseq3/ folder
                  choose one of the buddha models from the model menu
			in Q3Radient
                  
====================================================
construction

base:           none
editor:         3DStudioMAX r3.1
other progs:    Pop'n'Fresh .md3 exporter
                
know bugs:      may bring peace and calm to your arena

build time:     5-8 hours of model building, about a week of
			shader/texture tuning

====================================================
thanks to ...

Fatmanfat for shader advice and assistance
Brok3n and Froggyquim for artistic feedback

the folks at the quake3world level editing and 
editing and modifications forums for shader info
and general technical assistance.
thanks to Rungy in particular for technical info.

====================================================
Distribution / Copyright / Permissions 

you may use these models, textures, and shaders in your maps.
you may extract and use just the files you need.
please include the following information in your 
readme file:

Buddha .md3, texture, and shader files by 
Todd Gantzler Copyright (c) 2000
http://i.am/professorQ3
____________________________________________________

all original artwork Copyright (c) 2000
All rights reserved.

based on shader files from Quake III Arena
Copyright (c) 1999 id Software, Inc.
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This file may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES ARE THE FILE OR THE 
CONTENTS OF THIS FILE TO BE DISTRIBUTED ON CD-ROM 
WITHOUT PRIOR WRITTEN PERMISSION.

====================================================

