Clutter.FrameClock.schedule_update_throttled

### Method

# Clutter FrameClockschedule_update_throttled

#### Declaration [src]

    void
    clutter_frame_clock_schedule_update_throttled (
      ClutterFrameClock* frame_clock
    )

#### Description [src]

This is a variant of clutter_frame_clock_schedule_update which doesn’t allow starting dispatch ASAP to try and hit the earliest possible next presentation time.

It should only be used in cases where starting dispatch ASAP could result in pathological behaviour such as dispatch running over and over multiple times in the same display refresh cycle.